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Fallout darkrp gmod
Fallout darkrp gmod








fallout darkrp gmod
  1. FALLOUT DARKRP GMOD HOW TO
  2. FALLOUT DARKRP GMOD SOFTWARE
  3. FALLOUT DARKRP GMOD PLUS

Is it possible to set the scale of everything to maybe 1/8 normal (including physics timescale) and design the map as if it were 8 times bigger? Yea as i was thinking the more i realized base would be so much cleaner, there is a lot of bullshit in DarkRP. If you have any more questions be sure to asl them - it’s always good to know what you might expect when starting such a huge project! They’re unfinished and sometimes unstable but you can make them do almoost anything with some creativity and some general lua knowledge. I suggest the first option since altering player sizes will screw with collision and what not, something some sane person wouldn’t even dare thinking about.įor the npcs you’re planning to make, I suggest you look into nextbots. either go for a multilayer map and teleport the player between instances ( maybe even servers with different parts of the map on it ) or, scale the player down.

FALLOUT DARKRP GMOD HOW TO

don’t go nuts on mysql database either because ( even though most here will disagree with me ) it will potentially slow things down compared to its lua alternative, also alowing you more freedome on when and how to use/save data.Īs for the map size, you have two options. for the sake of optimisation I urge you to take the base gamemode and start clean, thus removing/disabling most of the useless junk in there.

fallout darkrp gmod

To force the fallout-esk survival, not just camp and build a printer safe. My biggest concern will be placing these “build credits” across the map randomly. How hard would it be to modify the prop system, or should i do something like how DarkRP handles anything UI related? I’m starting to like my idea of a “build currency” oh you need some of those basic wood props 2u each, want some of those cool wire gates? 5u each.

FALLOUT DARKRP GMOD PLUS

The re-sizing of entities actually sounds pretty ingenious, if flatgrass is the biggest map i should be able to do most of what i want, plus the map is going to have a few layers as i want to have a working subway/tram system. I think i can “Get around” the map size by just have lots of actual detail (not going to have a single “building square” except in the skybox. I think Hoffa1337 is doing exactly that with his NeuroTec project, but I wouldn’t do it for something where you travel on feet because collision inaccuracies and low texture qualities are more visible then. The map size limitation can be partially bypassed by downscaling all models and map.

fallout darkrp gmod

It’s still very usable for NPCs walking around and even interacting with each other. I think gmod would be excellent platform for prototyping something like that, but you’ll bump into Hammer & Source limitations if you try to create something that’s comparable to Fallout in size.ĭecent AI is surprisingly easy to make using Nextbots, but the bindings are still relatively incomplete and buggy.

fallout darkrp gmod

I want to prototype a game idea i had.Īlso (in physical space terms not hammer units) how big can you make a gmod map? I think i just might be trying to push gmod a bit too far. And eventually i would love to add some type of quest system, but i really don’t know the gmod limitations on that. I was thinking about instead of searching for props you need to buy them from a vendor or a “build credit” giving you two currencys building and economy. I want to create some kind of requirement for building, not just sandbox with spawn classes. (it would be in like a magical toolbox, not spawning the actual props all over the place). The other thing is keeping all the core gmod stuff is very vital but needs to be seriuosly limited, would it be possible to create some kind of “Fallout esk mod”? Obviously leveling and inventory would be rather easy to code, but i need to make a “massive” map that “requires” you to go out and explore to force you to find props/objects before you can use them. How much control do you have over what the client does? I want to seriously revamp DarkRP like, requiring merchants to re-supply from NPCs (this appears really easy) and creating some kind of civilian AI life (this appears really hard, i mainly just want wild-life which would be much eaiser). I used to play the hell out of darkrp and after a couple of years finally jumped on gmod13, loving all the workshop fun.

FALLOUT DARKRP GMOD SOFTWARE

I’m a software engineer so one way or another it will get coded i just don’t know how plausible it is.










Fallout darkrp gmod